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Autoluminous mme effect
Autoluminous mme effect












autoluminous mme effect
  1. AUTOLUMINOUS MME EFFECT FULL
  2. AUTOLUMINOUS MME EFFECT RAR
  3. AUTOLUMINOUS MME EFFECT FREE

XYZ, rX rY rZ, sI, and tR boxes are available for adjusting placement, rotation, size, or transparency of effects. Register button works just like Camera option.Īllows the loading/deletion of effects, props, etc. Allows forced perspective with a click of a button, and (most importantly) allows the user to "register" the camera so the angle is saved as the default viewing angle.Ĭhange RGB values of lighting, as well as the placement of the stock light option's XYZ axis. x files for props/addons/or special effects.Īllows user to adjust the field of view by changing the "view angle". This menu is built for lighting, camera placement, and the use of. Play menu is for playback of animation, with optional boxes to input start and end frames at. Also allows user to force camera to focus on model (clickable icon) or the bone you're currently highlighting (clickable icon). Lets the user switch the camera angle to different areas depending on button pressed (front/back/left/right/etc). A register button is also available for locking in the 'face pose' for animation purposes. While the first three will be obvious, the 'other' section covers a myriad of options (depending on what the content creator has included) that can result in blush, tears, iris size, optional accessories (like bodygroups in GMod/SFM), visual emotes (anger marks, exclamation points, etc) and the like. Sliders for facial expressions (or optional accessories/emotes). Note that the XYZ/XYZ options in the lower right can be used for movement of bones INSTEAD of clicking the move/rotate buttons (and makes everything much easier) This menu allows you to select how you highlight bones (clicking, click and dragging, etc) along with options to register (used for animating) or resetting the bone position. Secondary drop down menu allows you to turn on/off available IK Rig bones (making everything far easier for just standard posing) if needed. Clicking the dropdown to select which model you want to work on (or delete) - and also gives you the option to open the Camera/Lighting Menu. This is where you load or delete models (pmd/pmx files). This section is broken down into the following FOUR major sections: Gonna do this in two steps, one covering the basic menu, then one covering the camera menu. So, let's take a look at our UI and how the program looks/works overall. Very similar to what you're used to, albeit with a different (and possibly more user friendly) UI setup. While the UI may differ, many of the concepts seen in SFM/GMod are in play here. IK rigs, physics, rendering options, lighting effects, special effect addons, animation tweening, interpolation, etc. Think of it as the "anime" alternative to SFM, as they have similar feature sets.

AUTOLUMINOUS MME EFFECT FREE

It's a free to use, animation and posing studio originally created due to the popularity of the vocaloid Hatsune Miku. You'll know it works if a "MMEffect" button has appeared in your MMD program (upper right area of the UI - refer to images below for example)

AUTOLUMINOUS MME EFFECT RAR

Take the files from the rar and drop them into the same folder as your mikumikudance.exe program. As far as I know these are the most up to date revisions. There are multiple versions available, 1.3 is for 32bit users, while 1.4 is for 64bit users. Links to the program, add-ons, and tools: The first part will cover the menus, the second will cover MME, and the third will cover base tricks/tips to keep you from pulling your hair out. Ok, so here's the basic tutorial covering the program, it's main add-on (MME), and standard features.

AUTOLUMINOUS MME EFFECT FULL

The facial expressions just kill it in that.įor no use of kinect/mo-cap - this is pretty damn impressive (especially at the 1:10 mark).Īnyone think I should start like categorizing useful stuff for this? Models, shaders, props, maps, etc? A LOT of this stuff is hard as balls to find, let alone get to work right - figure if anyone is actually interested in learning this, I might as well go full retard and explain as much as I can. Mech: Yeah, first time I saw that one I lost my shit laughing so hard.














Autoluminous mme effect